When Fractional Offset is enabled, this offset is presented as a percentage of the shortest edge in the mesh. When Fractional Offset is disabled, this offset is presented in scene units. Extrude DistanceĬontrols how far the polygons are extruded. When Extrude Distance is set to a value between 0 and 1, this will ensure inside-out bevels are not created. When enabled, converts the Extrude Offset attribute to a percentage of the shortest edge in the mesh. If you already have 12 profiles saved, clicking the button saves over the oldest one. You can save shapes by clicking the save button beside the Custom Profiles attribute name. Custom ProfilesĪllows you to save up to 12 custom Extrusion Profile Curve shapes. You can open the curve in its own window or return it to its default shape by clicking the left and right buttons above the graph respectively. The leftmost point always represents the position of the original type before extrusion, while all points to the right of it represent positions relative to that. This graph controls the shape of the extrusion. When enabled, control points in the Extrusion Profile Curve snap to graph points when dragged over them. When enabled, letters are extruded forward to add depth, otherwise they are left as planes. Limits the number of triangles allowed in the result mesh. Mainly used to clean up the cap subdivisions. Default value is 1.Ĭollapses all edges shorter than the percentage of the Refine Threshold value specified here. Mainly used to control the density of the cap subdivisions. Splits all edges on the front and back faces of the Type mesh that are longer than the length specified here in world units. Splits all edges along the profile of the type mesh that are longer than the length specified here in world units. Specifies the maximum number of times an edge can be divided by vertices. After that, the Reduce Threshold and Refine Threshold determine the layout of the subdivided caps. This works by first subdividing the Type mesh along its edges (controlled via a combination of Max Edge Divisions and Max Edge Length attributes) then executing a polyRemesh operation on it. Triangulates the mesh through edge splitting and collapsing based on the attributes in the Deformable Type section. Create Curves from TypeĬreates a set of NURBS curves from the cap edges of the current type mesh. Removes the faces on the front and back of the polygon mesh (only when Extrusion is enabled). Specifies the distance at which a vertex is removed when Filter by Distance is turned on. Removes vertices within a certain distance, specified by the Distance attribute, of its adjacent vertices along the mesh's width or height. Specifies the tolerance angle at which a vertex is considered collinear with an adjacent vertex when Filter Collinear Points is turned on. Useful for filtering out points that are having a minimal affect on the overall shape of the mesh. Removes vertices that are collinear, within a tolerance specified by the Collinear Angle, with adjacent vertices along the same edge along the mesh's width or height. Specifies the number of edges at the smooth portions of each character. Specifies the Python expression to use when Generator is set to Python. Rearranges the order of characters by the given percentage when Generator is set to Animated Text. Random SeedĬhanges the randomization when Generator is set to Random Numbers, Random Characters, Scrambled Text, or Animated Text. Only available when Generator is set to Animated Text. See Randomize Delay in the Delay tab below. See Reverse Order in the Delay tab below. Input text: Characters taken from the Frame / Text table entry corresponding to the most recent Frame.Alphabetical: Letters only (including upper and lower case).Alphanumeric: All numbers and letters (including upper and lower case).Defines the type of characters that can be displayed when Generator is set to Random Characters.
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